Jul 21, 2005, 03:38 AM // 03:38
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#1
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Rotk
ROTK style Guild Wars, instead of conquering China, you conquer guilds. Instead of set up guild battles, you should have Emperor/Leader be protected at ALL COSTS. If another Guild EXECUTES your Leader, all your members are there prisoners on there account(or ROTK style account), that Guild can hire, release or EXECUTE you. When you are EXECUTED you loose all characters and have to start ALL OVER. Not only will your leader best thing to protect, but yourself too, if you get caught you could get EXECUTED, released, or hired, but if nothing happens your there prisoner, unless you BREAK OUT of there camp, or get exchanged for money for your release. If guilds that EXECUTE people that they see on sight become out of hand you can, form a coaltion or join one agaisnt particular group for being too large or being ruthless. There is no friend chat, theres only chat for city your in, there is guild chat though. Friend chat would bring same guild to find and recruit you back.
Now theres 3 PvP character, Roleplaying, and ROTK style.
Jail is in the opponents Guild Hall(s)
Play style is not with Ascalon or that old stuff, its with Guild Hall(s) connected to each other with little battlefield seperating them
You have to draft soldiers to maintain Guild Hall(s) if you dont want them taken over by power hungry guild.
You can get sigils off PvP and use them to purchase Guild Hall(s) in ROTK style.
Easy to make style, easy to have fun.
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Jul 21, 2005, 04:06 AM // 04:06
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#2
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Academy Page
Join Date: Jun 2005
Profession: N/W
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We don't know if it has been said before in the forums, but every little detail is great on paper, but I'm skeptical about how it would work out. Anyways, this is one of the best ideas I have ever seen an the forums. I completely agree with your idea!
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Jul 21, 2005, 05:00 AM // 05:00
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#3
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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All you have to do is link guild halls together, and add a battlefield, a jail with it too. Instead of asking people to join you, you make them join you, OR ELSE.
And battlefield thingy, you cant goto any guild hall to invade, you goto guild halls near yours.
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Jul 21, 2005, 05:18 AM // 05:18
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#4
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Lion's Arch Merchant
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Quote:
Originally Posted by quanzong
ROTK style Guild Wars...
/blah blah blah
EXECUTES
/blah blah blah
EXECUTE you.
When you are EXECUTED you loose all characters and have to start ALL OVER.
/blah blah blah
EXECUTED
/blah blah blah
EXECUTE
/snip
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If wanted all my characters wiped, I'll do it myself. And what's with you and wanting to EXECUTE other players?
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Jul 21, 2005, 05:34 AM // 05:34
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#5
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Helious has been EXECUTED, for trying to mess with guild in my territory!
Tell ya truth, I think this will happen somehow.
Blizzard is creators, and in Diablo2 they have HARDCORE characters, maybe this could be the HARDCORE part in Guild Wars
If this was happen, I'd form COALTION agaisnt top 5 guilds, and EXECUTE them!
Basically you just hide in your guild hall and wait for someone to attack you, or you go out and fight, kinda like round 2 in HoH with 3 teams, "Should we take center?" "Nah, Zpzg guild allways takes center, and if you dont give in, they execute you when they done with ya"
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Jul 21, 2005, 05:56 AM // 05:56
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#6
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Krytan Explorer
Join Date: May 2005
Location: germany
Guild: Guild Of Openhearted Deeds
Profession: R/Mo
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If the leader gets executed all guild member accounts should be removed so the players have to buy a new box or a new account from NCsoft. :P
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Jul 21, 2005, 06:03 AM // 06:03
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#7
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Lion's Arch Merchant
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Quote:
Originally Posted by quanzong
Helious has been EXECUTED
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Oh noes! My account is wiped!
Quote:
Originally Posted by quanzong
maybe this could be the HARDCORE part in Guild Wars
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I get you now. If its a different part of the game than the RP and PvP, I think it could work. But I'd hate for it to wipe ALL your account. Couldn't it just be that particular character? And if there's a RP, PvP, and Hardcore, they'd have to expand the amount of character slots for this (which they should do anyway regardless).
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Jul 21, 2005, 09:41 AM // 09:41
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#8
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Lion's Arch Merchant
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This is a great idea, and could really add something fresh to PvP.
Quote:
Originally Posted by quanzong
Play style is not with Ascalon or that old stuff, its with Guild Hall(s) connected to each other with little battlefield seperating them
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Quote:
Originally Posted by quanzong
And battlefield thingy, you cant goto any guild hall to invade, you goto guild halls near yours.
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You would need a big battlefield separating them. The main map would proably have to look something like a board game, or a spider web, with the cities/guild halls as nodes, and lines connecting them would designate where you could move. In order to conquer a city/node, your team would have to defeat all of the guild halls in that node. This could add strategy, as, based on the layout of the map, there would be strategic chokepoints where you could fortify by adding many halls/soldiers/etc to. Your movement would also have to be limited somehow, and whenever you attempt to travel through an enemy node, you'd have to conquer it first. This would prevent the biggest guild from instantly moving to the enemy capital and executing their emperor.
Quote:
Originally Posted by quanzong
You have to draft soldiers to maintain Guild Hall(s) if you dont want them taken over by power hungry guild.
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Perhaps your team (as in empire)'s revenue could be based off of the amount of cities/halls it controls, then your emperor would place the soldiers where ever he deems fit. This could also be broken down into regions, where each region's revenue would be affected by its number of guild halls, and the governor places the soldiers.
Also, this should probably be called "conquest" or "empire" mode, or something like that, since besides unifying a land (Tyria, I'm assuming?), it really has very little to do with the three kingdoms era.
Last edited by Magus; Jul 21, 2005 at 09:44 AM // 09:44..
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Jul 22, 2005, 09:01 PM // 21:01
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#9
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Ok then if you cannot execute all Hardcore characters, maybe you can only make 1. But you know you can AVOID execution by joining up with another guild instead of saying "Life would not be worth living", but on the other hand that guild may not like you and not ask you to join them and EXECUTE you for fun of it. But when you want to join in again, I dont suggest allowing that person to ALLWAYS start in same location so same guild gets them, because your a free officer when you just start out and maybe you hang around there guild(city) and you can relocate everyday but just once, because a day could be like a month in this game.
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Jul 22, 2005, 11:31 PM // 23:31
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#10
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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I smell an expansion...
No seriously, this kicks much butt. I like.
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Jul 23, 2005, 12:30 AM // 00:30
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#11
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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It would be dumb cause I could be in prison for 2 years and not play GW.
Or I could just log out when they were taking me back.
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Jul 23, 2005, 12:39 AM // 00:39
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#12
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Yeah you could be in prison for 2 years, you'd have to do something mean to them, because when guild member tries to exhange you for money or weapon, and that guild says no, and you dont see your guild members fighting for you, I'd join with the guild that beat you up.
Also that logout thing, that guild is going to run your guild over if you do that, if all your members log out they will just charge and take over. And then everyone is inprison, you might get EXECUTED immediately then for pissing them off.
I only played ROTK's 1,2,6,7,8,9,10. Dunno how new one works.
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Jul 23, 2005, 01:55 AM // 01:55
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#13
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Academy Page
Join Date: May 2005
Guild: Stoats if Necessary
Profession: W/Mo
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Bits of this sound kinda neat. Other bits, namely EXECUTION and jail, sound really stupid.
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Jul 23, 2005, 01:04 PM // 13:04
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#14
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Quote:
Originally Posted by Sair
Bits of this sound kinda neat. Other bits, namely EXECUTION and jail, sound really stupid.
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Trying to create a unique game, not same same Diablo2. Whats wrong with jail and execution? All that does is make you inactive for awhile, while inactive you could just play roleplaying or delete character in jail.
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Jul 23, 2005, 01:59 PM // 13:59
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#15
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Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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Finally, one big guild will dominate the world. So when one guild dominated, the game will restart.
There must be a maxium jail period, say 2 days. If the player did not get invited and joined, he will auto die. So he can then start another life.
There must be a betrailing feature. For example one of the fortress holder can betrail the empirer. So the empirer must posse great leadership and aquire trustworthy members.
There is only 1 ROTK character per account. When he is executed, it will not affect the other characters. That character will be given a new life if he was executed.
There are some benefit when they control the lands. For example they can get tax and excussive farming in their land. The fortress holder can distribute the incomes to the members (soldiers).
The soldiers can kill their fortress holder. So those soldiers will be the new holder. The empirer can send troops to attack those betraying soldiers.
Empirer and fortress holder only have one life, whereas soldiers can respawn. However the leaders can use /execute or /kick to get rid of their soldiers.
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Jul 23, 2005, 02:34 PM // 14:34
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#16
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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They had jail in Helbreath and it didnt work then..
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Jul 23, 2005, 05:07 PM // 17:07
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#17
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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__________________
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Jul 23, 2005, 05:14 PM // 17:14
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#18
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Lion's Arch Merchant
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I'm going to say this straight out. I think this idea sucks. The top guild can beat any coalition against it, so the top fifteen or so guilds would always have power. Whenever one of them beat another, they would execute all their members, reducing competition. This is the last thing a game like this needs.
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Jul 24, 2005, 10:19 AM // 10:19
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#19
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
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Jul 24, 2005, 11:14 AM // 11:14
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#20
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Wilds Pathfinder
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Quote:
Originally Posted by Vanquisher
Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
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LMAO--EVERY post by the Idiot Savants is blunt and almost always rude. You guys really are idiots, not so sure about the Savant part...
If people like it, let them. A few people think its a good idea. I dont think its a good idea, but then again, I didnt think a Mario racing game would be a good idea either.
Let people have their opinions, yes, that includes you, but you dont have to be an ass to have an opinion. Yes Im a biggot.
Oh, and no, your not sorry for being rude, if you were, you would have stopped long ago.
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